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hoi4 defending russia

This is so youre not totally unprepared when the Axis invaded you in 1941. Forts on both sides of a river are a nasty trick; casualties getting TO the river, even more in CROSSING it ! Tons of aircraft ready to bomb and fight. And secondly, what division templates are you using? There is not as much river coverage if you do that, and you give up more IC. Pregame I had civilian mode on and I even strengthened the Soviet Union pregame in custom settings. Superior firepower is always good for infantry army, but Grand Battleplan works well for Finland also. National Anthem of USSRWatch this video on YouTube 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. I had 212 divisions composed of infantry and including 4 Panzerarmees (1 Panzerarmee = 5 LARM, 5 MARM, 10 MOT). You should maintain a 6 million army to win the war. Lol there are alot of noobs on this post hahaha, beating soviets is easy no matter the date. Then add 2 points reliability and save XP for tanks. and our Defense of Glorious Soviet Union is an artform, as reality kicks in on Day 2; when you see the Logistical ledger shouting at you in line-items of screaming RED ! All rights reserved. Real Life Soviet Union had 2.5 million men on the frontlines in 1941, 5.3 million in 1942, 6.7 million in 1943, 6.5 million in 1944 and 6.3 million in 1945. Add defenses along the Italian border (Try to get 10/10 defences all across the German and Italian borders) , then put your men on all that defensive ground. Tanks is 1 or 2 divisions with light tanks. Espaol - Latinoamrica (Spanish - Latin America). (support,medic,reckon,engineer,radio as support.). Just research the second Light Armor in 1936, then start researching 1st Medium Armor in 1937 just before signing the treaty, then youll have your 2 MArmor bonuses from the treaty, and the last one, for T54, from the Great Purge tree. So, what are you waiting for? ps there should be a general questions thread stickied or something. So why not focus on military factories in late 1938, and then use them to add just one company of Medium Armor to every infantry division? In addition, this is one of the key reasons I recommend going down the Positive Heroism root, as you get access to the tank genius Konstantin Rokossovsky, which allows you to make better use of your tanks; by accepting the German-Soviet Research Treaty, you get access to research bonuses on medium tanks, which you must research as soon as possible! Always remember that unlike equipment they can replace manpower almost indefinately. Keep moving them to airfields along the front lines, and make sure you have radar coverage in those provinces too. Its real easy to stop them at the border. In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. You can dig in very hard so soviets can't push you and then push forward with the planning bonus. Average HOI4 player . It's a gruelling slog but eventually the giant will fall. Anyone know if this will be the new normal for conquering Russia or was it just a weird playthrough (Trosky etc). Also, attack weak spots where you can hit a province from multiple angles and preferably into open plains with no river crossings. He must go (this choice is the easiest as Khrushchev is pretty irrelevant). Since the Allied AI is so incompetent, Soviet Union has to invade Italy after finishing off the germans. Valve Corporation. To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. For one, with the 1937 German tech treaty, you can actually have T54 modern armor researched in late 1941. I plan to do a future guide, giving tips on how to defeat Japan in Hearts of Iron IV. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Show that late game Germany can be dealt with, Repeatable strategy that can be used by anyone in single player, Win war and peace, get at least 90% of the spoils, Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer, Give Germany time to build up, nothing but defense until March 1943 (frontline AI shuffling into an attack with individual units doesnt count, no organized counter attacks), No forts, no nukes, no planes, no space marines, no medium tanks, no AT, no exploits, Win war in Spain, call to Axis-Soviet war immediately so they are annexed, Can full annex Finland, Can help China beat Japan, 0 ahistorical war goals, total mob only during Barb, Stalin Const, Socialist Realism, 5 Year Plan, Positive Heroism, Progress Cult, Socialist Science, Research Slot, No focus to get key designers, HT, industry, theorist. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2037365067. Defeating Russia. In my Soviet gameplay, i used the second option. This thread is archived. I am playing Italy and we are in late 1941. I have tried this with 40 widths and I still require 250 divisions (40 width) to simply stop the powerful combined Axis in 1941 and they still outproduce the USSR or 500 (20 width). Sorry again for the late reply. The plan was to rebuild the high seas fleet and focus for the next years on building the heaviest ships possible, battleships and battlecruisers were the sole production and the increased dockyards from naval rearmament helped great, chromium was not going to be an issue with a early Yugoslavia war. I want to do a historical Soviet Union playthrough (no rushing Germany in 1936 through Poland), however, no matter what I do I never seem to have enough or strong enough divisions to defend against Barbarossa. Can upgrade reliability and armor if you have extra XP. Its not hard to have about 350 divisions before June 1941 to cover all of your border in the West. Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). Russia deploys at least 1,500 warheads on hundreds of missiles based from air, land, and sea platforms that can strike the entire U.S. homeland. Build AA and radar on the borders as well. Please write your division build / setup for this tutorial. Having 500 divisions by the beginning of the war is easily doable. Just to check are you playing as the Soviet Union? All rights reserved. Prepare for a lot of micro creating breakthroughs and destroying pockets. Conquering CZ, Poland, France etc. I have played two games so far as the Soviet Union, and I cannot set up a defense against Germany. I only focused on initially pushing for Moscow and Stalingrad at first to concentrate my strength. How many civilian factories do you have in 37 38 and 39 for example and around what time do you switch to militairy factories and how many do you build? The best way that I've found to defeat the Soviets is to prepare for a slog. I found self propelled artillery to be particularly efficient against Russia - high soft attack and shouldnt face too much that can pierce it. I watched a video tutorial by Feedback Gaming (YouTube) where he waited for The Great Purge to complete and meanwhile built an army of cavalry (yeah, I kid you not) then swept through the Soviet Union. Help would be appreciated. You can beat Germany quite easily as the Soviet union and some tips here were already really useful. Try to attack when the weather is favorable; attacking through snow or mud will cut your effectiveness dramatically. To ensure I help you, I have a couple of questions. You must rival the German Luftwaffe (air force) to ensure you have air superiority, which is important no matter what land doctrine you go down. If you have air superiority, try strategic bombing, and use your divisions to push to important cities with many factory slots. Scan this QR code to download the app now. With this little war over in early 1937, youll need no Molotov-Ribbentrop later, and can go down to the second additional research slot as early as 1938. This guide is every major click you are going to need to make to set yourself up for the defense of Mother Russia. I prefer 1939.)? I'd actually just stack forts along the border - both the ones with Poland and the Baltics and the later longer one with Germany. . I had a defensive line of lvl 4-6 bunkers on river/swamps/mountain with as many troops or more than the german and they simply didnt launched a big offensive because it would have been suicide. Make sure to build enough fighters to defend your air zones. 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. Valve Corporation. Before the invasion I had maximum amount of forts and anti aircraft guns along the Soviet/German (once polish) border, 152 divisions all ready to attack. "You will not argue with, comment on or question the actions/authority/ or comments of the Paradox staff (Administrators, Moderators, etc.) I particularly like ideas 1 and 4 and will look into writing these at some point. As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. Check out my France guide under the Division Template section as this should help (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). As Germany I beat them in a year. If you try and follow a reletivly normal timeline Russia can have 1000 divisions. I will look to add this information on the guide as soon as possible. Use medium/heavy armor divisions to punch holes through their lines adn to create encirclements. And what little fresh troops they will have left will continue to throw themselves at your lines until they are so weak they will remain passive. Hearts Of Iron IV: Soviet Union Guide Fellow comrade, you have been called to action to take command of the mighty Red Army. Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. Question is: which one is better, which one do you use and why? Privacy Policy. New comments cannot be posted and votes cannot be cast. Well if you have historical focuss on, get the extend the Maginot line focuss. Its pretty easy, i personally group up "panzer gruppes" and they will have about 8-15 divisons i will try to have 3. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. 3) the Union is probably the most fun country to play, sure. Maybe there's not that mutch freebies, but You have old good polish revansism, with fast justification after 10 world attention. Also make sure that you have enough supply. Specify when and how many. Hi, thanks for the comment. Russia is too weak before 1941. and you will be disapointed with fight and game overall. It will stress your tungsten though. It may not display this or other websites correctly. Remember to have your infantry follow in behind the panzers to protect your new lines. Espaol - Latinoamrica (Spanish - Latin America). Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). And thier infantry aren't that far behind at all the German. Comprehensive Guide on How to Play the Soviet Union - Hoi4 - Part 1 71Cloak 19.5K subscribers Subscribe 1.2K 68K views 1 year ago This guide is every major click you are going to need to make. Those will open several fronts for Stalin to worry about. Check it out here. It's pretty easy. The key to beat Barbarossa, is to have enough civilian factories [CF's] to make LOTS of war factories [WF's] to produce the equipment you'll NEED to fit out fully the divisions you make; at least 200-300-ish . I would recommend watching this video and playing a test game of the soviets at the same time to save time. After 1941 it will look very grim as the war starts out due to the sheer number of Soviet divisions, but it will quickly get better. War Economy (as soon as you can as world tension needs to be at a certain level), Konstantin Rokossovsky (do the rest of the military staff after the Great Purge). Best Defensive Line for Soviet Union So, when i am playing Soviets i usually take a defensive stance. I found as Germany's junior partner, Poland, putting pressure on one part of the front will cause the Soviets to send relief from other parts. You must log in or register to reply here. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. you only have to do these things till youre good, i just beat germany in 41 lol. Awesome post could use some similar guide for other nations! If they are thin on divisions before winter starts, you just continue encirclements, just on smaller scale. Moreover, here is a list of how you should spend your political power, on advisors and laws etc. well ur pretty s**** on my first game i won against soviet. With the potential for massive industrial expansion, and perpetual manpower, the following tips should help you to make the Soviet Union an unstoppable force. However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. New comments cannot be posted and votes cannot be cast. Keep an eye though, as Im working on some guides for Japan, the German Empire, and nations in the Kaiserreich mod. Isn't even 300 "a bit too much"? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Defending in red air isn't too bad, but the debuffs means you need bigger divisions even in mountains and forts to compensate, and again AA. Hehe, I'm playing as Russia and can't beat Germany! Your email address will not be published. Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. Honestly go to war with Germany at 39 as regular Allies member is real challenge and very likely even if you manage to be at pair with them, you will be attacked by Soviet union in some 1940-41 and that will be end (unless you defeat Germany yoursel till that - probably not impossible but bit tricky and challanging) AI cannot handle flanking maneuvers, you can trap their whole army between Polish ground and Moscow. Additionally, I have decided to go down the NKVD root, instead of the Rehabilitated Military, as the NKVD root gives divisions greater organisation, which is important for the military tactic I will explain later. Archived post. Ive also released France Guide, Communist China Guide, The Netherlands Guide, and German Reich Guide. With 7 soldiers and 2 artillery for the infantry. I am proably on my 7th playthrough and still and incapable of breaking the frontlines. Like i cant even get 1 little territory every time i attack it says im winning at first and says the battle will last less than a day. I have tried to build lots of forts at the border but germany always pushes me back and the forts become useless, if I build too many forts then I don't have a powerful industry. Gun most important upgrade on tanks, then reliability. GL. If you think that for every problem there is a simple and easy solution, either you don't understand what is a problem or you don't understand what is a solution. I also like to rely on rivers and rough terrain when I'm expecting to get overrun; holding a river crossing is a crapload easier than holding a normal province, and you can fortify the handful of gaps between the otherwise very river-crossed border region you have with Poland and Germany. Found the internet! 23. Youll need just 10K MArmor for 200 infantry divisions, and this will give your infantry a massive Armor stat boost, to 30-something. It took about a year and a half for me, launching in March 1941. Unlike many other players who will focus upon Mobile Warfare or the Mass Assault land doctrines, I favour Superior Firepower. 23. Then, once you haVE 150+ divs you can Attack. All you have to do is hold the line and watch them bleed equipment until most of their divisions are half-strength or less. Oh and my 3rd game ever on hoi4 i played germany on veteran and still won without any trouble, 7inf+2art with superior firepower is too OP makes all games hyper easy. Behind that was whatever mobile armor/motorized I could muster.generally worked towards a 5/5 armor/motor division. JavaScript is disabled. That was the breaking point, i only had to fight huge numbers of really really bad equiped soviets afterwards. . Notify me of followup comments via e-mail. But they will only stay fresh if you manage your supply carefully. and our Yeah, that would be good. The Soviet Union (officially "Union of Soviet Socialist Republics" or "USSR") is a major country and the leader of the Comintern faction. You must lose the winter war to make peace with Soviets. If you have air superiority, try strategic bombing, and use your divisions to push to important cities with many factory slots. (Turn on Youtube subtitles for English subtitles)"To Serve Russia" (" ") is a modern military patriotic song of the Russian Federation. Then I just did a naval invasion capped around 6 of their provinces and they are right now. Just make you sure you have a decent air force to ensure air superiority. In your national focus tree, you should go down the Positive Heroism root as opposed to the Collectivist Propaganda as you get Konstantin Rokossovsky (Armor Genius) and higher research reduction times, making you more advanced by the time you go to war in 1941. When playing as the Soviet Union in Hearts of Iron IV, there are some rules that I recommend following, even if you decide not to adopt my military tactics. For more information, please see our Ohh and grab all of czechoslovakia without releasing slovakia so you dont get trouble with that as well. 22 . Even though it worked in long term, i feel like i kinda crapped myself because taking back those forts were hard. Basically, this. Read on, and see how you can faithfully serve General Secretary Stalin. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Wild Hearts | Master of the Skies Achievement/Trophy Guide, https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide, https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide, How to Mod Stardew Valley on Steam: Two Easy Methods, Honkai: Star Rail Reroll Guide and Character Tier List. I can appreciate units on Stalingrad, but As just about any other nation you can upgrade your infantry equipment but with soviet union id research 1 level above the one you start with and keep building those untill years 1945-1947 by then germany is defeated and you have room to upgrade your infantry equipment, a lot of people get seduced into thinking high tech infantry equipment will make them stronger but in fact they cost a lpt more resources to build and are slower to build so you end up with less than what you need and in the end under equiped high tech divisions are weaker than fully equiped low tech divisions. Economy and production: Provided decent Air Support (not enough, Germany is always superior) and with some Anti-Air. Use 4-1 or 8-2 cav-LT templates to grind panzer leader (if 10/24 or more divs are tanks, youll grind panzer regardless of what div type does the attacking), Purposefully avoid grinding infantry and panzer (5-9 tank divs) so other traits grind faster, Have 250+ army XP to boost heavy 3s upon research, 100+ army XP to boost HSPAA3 upon research, Run war bonds twice while fighting Finland, start immediately upon declaration, Radek (-75 PP), Tukhachevsky, Navy and Air Force, Infrastructure 20w pure inf support AA, Stalin Bois 20w pure inf support engineers, AA, arty, Swamp 14-3-3 inf-art-AA, support engineers, AA, arty, maintenance, signal, Tanks mot/mech 12-7-2 and 11-8-2 HT-mot/mech-HSPAA, 11-7-1-2-Mod-mech-ModTD-ModSPAA. I have basically conquered all of the balkans, closed Gilbraltar and the Suez canal. townes funeral danville va obituaries,

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