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vintage cube archetypes 2021

Generally, the white based decks come in three varieties: Mono White Aggro, which is typically worse than the best Mono Red Aggro decks; Blue-White Tempo, which seeks to stick a hard to touch threat like Geist of Saint Traft and them keep the opponent from sticking anything relevant; or White-Black Disruption Aggro, which also is most often a token deck. We play Legion's Landing, swing, play an Ophiomancer, and Strip Mine their Swamp to keep them off tutor mana. Sol Ring, Ancestral Recall, and Black Lotus were for a long time the consensus best three cards in Magic, though there is some disagreement on which is the overall best Pack 1, Pick 1. Vintage Cube features a wide range of viable archetypes, and even the most successful drafters will offer different insights on what they believe the best archetypes to be. Need more proof March of the Machine is a Commander player's dream? They play Splinter Twin. We could win this game! Blue has a lot of power for bullying opponents and stuff like Opposition and Deceiver Exarch combo will end up leading to less consistent and less powerful decks than just drafting busted mana and busted individual cards about as often as theyll pay off in my experience. There are tentpole cards (channel, tinker, Kiki Kiki/splinter Twin, etc) that are more or less unique, and there are cards that are better or worse versions of the same effect (exhume vs reanimate, etc). Its updated semi-regularly by the Cube team, and has a few cards swapped out every time its made available on Magic Online. I personally first-pick Mishras Workshop frequently, though it goes into a very specific deck that relies on drafting a high volume of artifacts, which can be very difficult as Signets tend to be great in the majority of Vintage Cube decks and I could see other players being much colder on it. Counterspells, Control Magic effects, and even bounce spells are all generally pretty powerful in most Cubes and their strengths are amplified in Vintage Cube as ways to interact with opponents leveraging fast mana. } All Rights Reserved. I Mind Twist away their remaining four cards. White just happened to be open, and I had enough white cards to get to 40 in my extremely good blue deck. We all know "the big four" cube archetypes: green ramp ( Rofellos -types into Eldrazi-types) red aggro ( Goblin Guide and friends into bolts and Sulfuric Vortex) reanimator ( Entomb and looting into Necromancy and such) blue-white "superfriends" (draw, counters, removal, and planeswalkers) (Honorable mentions go to Storm and White Tokens, which . We go Soldier of the Pantheon into Thalia, Guardian of Thraben, Tidehollow Sculler, revealing Mountain, Fauna Shaman, Primeval Titan and Thundermaw Hellkite. I will say that Gideon, Ally of Zendikar is the best four and is a hell of a thing to Black Lotus in, but the average draw more commonly curving a one-drop into two one-drops is a much bigger difference-maker in a large sampling of games. As somebody who has had one of my own Cubes run on MTGO, Im here to impart some wisdom on how to best enjoy your Vintage Cube experience and how to best navigate one of the most volatile Limited environments imaginable. Posted on Dec 20, 2022. Draftsim.com is unofficial Fan Content permitted under the Fan Content Policy. Gaea's Cradle? 1 Parallax Wave .thumb span { Storm is the textbook of example of a parasitic archetype, and below I've included a sample decklist from a January 2021 Vintage Cube draft by Caleb Gannon. display: block; This is perhaps deserved after the huge upgrade that white recently got with Palace Jailer being reintroduced to the Cube along with the addition of Solitude, though I will still miss the Landing. Vintage cube is a lot less archetype-based than other drafting environments, just because the individual cards are so powerful. If you must Storm though, and I cant blame you, here are a couple of pointers on pick order. After your accelerants and payoffs, their are a couple of complementary pieces you can add. There are three other decks you can play in this Vintage Cube that are well-supported, deep in the colors, and powerful enough to win, even if most consider them inferior to the Tier 1 Grixis strategies. Ill see you in the queues. You dont want to try to draft a good stuff deck where you have a pile of cards that are fine when broken is possible. Planeswalker It is plainly too powerful in any non-Vintage Cube and is fully capable of being the only relevant spell played in a game of Vintage Cube. Ryan Overturf analyzes the latest changes so you can make the most of the three-week Limited MTG experience. Supreme Vintage Cube is a slightly altered version of Vintage Cube where you pick two cards each pick of every pack. I love casting Mystic Confluence on Turn 4. We swing back for 8 and grab our sword with Stoneforge Mystic. Your email address will not be published. I queue into a lot of four- or five-color decks in Vintage Cube, though I most commonly play one or two colors and sometimes splash a third. Nor are you an Inferno Titan. It is powerful on occasion, though if youre not winning the turn you cast it with something like Thousand-Year Storm, its more likely than you might think that your opponent will just annihilate you with some Eldrazi. Looter il-Kor gets the obvious upgrade to Suspicious Stowaway, and Impulse gets the boot it probably should have gotten years ago. Whether its a high-powered Cube or a Pauper Cube, drafting those pre-made packs always offers a fun experience that just isnt quite matched by conventional packs. Moral of the Story: Mono Red is big risk / big reward. Match 3, Game 2: We lead with Tidehollow Sculler, which gets Dazed. border:0; /* IE6 needs this to show large image */ Another tip that a lot of players commonly look over is the significance and importance of non-basic lands in the Cube. Splashing is often correct in the green ramp decks, hence I called them "Green X". Personally, I have also been known to miscount on more than one occasion. The threes and fours are broadly interchangeable and you more want to get as many of the efficient ones and twos as you can. In the three drop slot are good sideboard cards that are strong enough to main deck in most decks like Manglehorn, Reclamation Sage, Courser of Kruphix and Eternal Witness. 2023 Wizards. 1 Mutavault }, Lorcana shows off demo decks, new cards, and more at the GAMA Expo, Dusk Till Dawn introduces Prism, Advent of Thrones as well as new Shadow Runeblade hero. The primary nature of the October 2021 changes is with regard to the release of Innistrad: Midnight Hunt, though we are also seeing the addition of older cards as Carmen Handy grows into her role of curating the digital Cubes. I would love to see Oko, Thief of Crowns cut from every Cube. LSV and Marshall Sutcliffe of Limited Resources recently addressed the MTGO Vintage Cube by saying, "Not having cheap cards is expensive . On that front, Abrade is probably the best red card for controlling red decks given its versatility in a format lousy with artifact mana. Augur of Autumn is the major update here, and one that I will draft highly for all of my green decks. I wasnt positive that wed see Vintage Cube between the releases of the two Innistrad sets this year with the releases being so close together, but Im happy to see the format go live one more time between now and its inevitable return towards the end of the year. My Parallax Wave gets Cryptic Commanded but at least I take out Jace #2 on their attack.The ending is not that eventful: Dragonlord Ojutai finishes me off. You never know whether the opposition is hitting you with Containment Priest or Griselbrand, and a couple of catch-all removal spells go a long way in Vintage Cube. But suppose you don't want to fight over Grixis. Theres just too much broken stuff happening to happily register Doom Blade. An easier way to end up with a solid black deck is to build around Recurring Nightmare. None of its cards are so strong that they are correct to first pick them. Sneak Attack is among the easiest cards that take a player from no battlefield presence to winning, and red offers a handful of rituals and other effective cards for the Storm decks. The mono-Red player isn't doing anything inherently broken. There are some other cards that enter into the conversation, though these are what I consider to be definitively the most powerful cards in terms of raw efficiency and power. As such, side boarding has always taken a back seat. The challenge of splashing for double blue cards like Opposition or Jace, The Mind Sculptor is that enough need enough sources of the secondary color. He started off playing in his store's Journey into Nyx league, and his favorite formats are draft and commander! Regardless, the Power 9 are about as impactful as youd assume. Part of the problem is that a lot of its cards are Reanimator support, and while Reanimator has a broken ceiling, it also has an unplayable floor. . Whats more important than the list is understanding the common thread. It's much better to have a Tier 2 archetype deck that comes together as a 9 or a 10 than a Tier 1 deck that only comes together as a 4 or a 5. Unique Vintage Cube Archetypes 2021 Posters designed and sold by artists. It includes the Power 9, all original dual lands, and some of the best creatures and planeswalkers out there. Mono Red is a strange bird. Cathar Commando and Intrepid Adversary both cracked my Top 10 Cube Cards for Midnight Hunt and are the most significant additions with this update. I Parallax Wave the two fatties, swing into a zombie token, and play a Mirran Crusader. Grim Monolith is definitely behind those effects, though a lot of draws from most decks will fold to a resolved six-drop on Turn 3. We'll take whatever we can get with this deck. Expect gorgeous art, a heartstring-tugging dog, and pink. Erno Rubik inspires us with what he's learned in a lifetime of creating, curiosity and discovery . Blue is plainly the most powerful color in Vintage Cube (evidenced by the fact that the only nonartifact card in this tier is a blue card) and there are also the most blue cards in the Cube list as compared to the other colors. } Mana Drain gets a nice two-for-one here on being interactive and giving an absurd mana boost. visibility:visible; Sometimes drafting a Tier 2 deck, especially when you can read the draft to know your strategy is wide open, is absolutely the right thing to do. Ugh. When I sit down to draft vintage cube, I have about 7 decks in mind that I will choose between depending on my first several picks. width:700px; float:relative; /* must be floated for same cross browser position of larger image */ Where blue has the most cards in the Cube, red for some reason has the fewest. Forest, go. Mana Crypt is close enough to Sol Ring to fit in here, but theres some give and take. Oko invalidates stuff like Blightsteel Colossus and Reanimator strategies entirely, while being completely unreasonable against most honest strategies as well. If youre looking to get into Gruul then youre basically hoping to build around Huntmaster of the Fells, Avalanche Riders, and Questing Beast. Inside macy*s at Crystal Mall during June 2020. Burn: This is the most generic element of the deck. All you really need to get started is a strong reanimation or entomb spell, like Reanimate or Entomb. Let's watch the world burn!" They swing, discarding Island, playing Izzet Signet and Chart a Course only to draw 2. The two most busted Green cards in the whole Vintage Cube are Channel and Natural Order. Because I assume I'm going to be Grixis. Holiday Vintage Cube season's back, and I'm here for the last time to provide y'all with an update of what to expect this season. I dont make a secret of the fact that Im not big on the color white, though white does two things very well in Vintage Cube. Vintage Cube is on Magic Online usually twice a year, once in the summer around July and then again in December for the holidays. If you prefer blue to green, then blue also offers a great base for a midrange deck. Must be nice. Phyrexian Revoker, Reclamation Sage, and Acidic Slime are good to have around to slow the opponent down in the early-game and something like Woodfall Primus or Terastodon can slam the door once you get them online (preferably assisted by a discard outlet like Jace, Vryns Prodigy). Holiday Vintage Cube 2022. Ive seen many disappointing Dreadhorde Arcanists in 540-card Cubes and zero good ones, so good riddance there. They Unburial Rites their Griselbrand, but I have Anguished Unmaking. I hope you Birthing Pod fans are happy! I swing back for 5 and break their signet with an Anguished Unmaking to keep them off mana. With the exception of Primal Command, all of the green cuts are cards that I happily maindeck. The fetch lands are particularly important. Theyre almost always worth drafting early thanks to the inclusion of Pestermite, Deceiver Exarch, and Zealous Conscripts. The Vintage Cube can be played on Magic Online once or twice yearly when its made available. First, let's start in the most logical place: Blue decks. The bar is much higher for Vintage Cube and the card is more or less replacement level by virtue of being an aggressive three-drop, but its a great option to fill out your curve once youre full up on ones and twos. All your power is in doing broken things and then being able to disrupt their broken things. Bennie Smith gives in to this awesome urge with Etali, Primal Conqueror, his Commander Deck of the Week. Heres a look at a 3-0 mono-green deck: Much like with white and red, there tends to be too many cards at the top of the curves of these decks in the Cube. Blue is the most powerful color in the Cube and there are also just more blue cards than the other colors. Pair these two with Giver of Runes or Mother of Runes and you have some of the best early creatures, period. If you're the only one in it, you are going to have a formiable machine. Past those two, you're looking for a critical mass of 1 and 2 mana ramp cards and then the real top end game-ending haymakers. They play out their dragon and swing. Is This The Last Chance To Play Arcums Astrolabe In Modern? Nissa, Who Shakes the World is the consensus best five-mana planeswalker for Vintage Cube, though Vivien Reid is markedly better than whatever the next best option is. The most important thing in Vintage Cube is getting set up early, so I value these slowlands lower than fastlands, but I would also value all of the cards being cut lower than fastlands. As for reanimation targets, good old Griselbrand, Iona, Shield of Emeria, Elesh Norn, Grand Cenobite, Archon of Cruelty, and Massacre Wurm can all serve a purpose. If it could be said that blue has a weakness in Vintage Cube, it would be that there are probably too many win conditions. There are also just a ton of artifacts that I will play in basically every deck that Ill look to draft early that can overperform in Metalworker/Workshop decks. I like Robber of the Rich well enough, but it was ultimately replacement level. They play Deceiver Exarch to tap us down. When it comes to utility lands, youre presented with an equally powerful choice of cards. We win a game? I Strip Mine their Island. All rights reserved. Midnight Reaper also just doesnt have the kind of support that you want for a card like that with some of the most powerful cards for sacrifice decks absent from the Cube. Rofellos, Llanowar Emissary and Gaeas Cradle are two of the most powerful cards in the mono-green decks, and they dont really play well with other colors. For instance, Kiki-Jiki, Mirror Breaker or Splinter Twin are both one half of the Izzet ()-based Twin deck (one of the best archetypes). Ill first-pick a Griselbrand out of some packs, though more commonly my Vampiric Tutors are tracking down Tinker in my mostly blue deck. Rofellos, Llanowar Emissary and other cheap green mana creatures present a clear path to a deck that generates a lot of mana, though these decks tend to be more vulnerable to creature removal than other decks. I think Mystic Confluence is the card that I value this highly that I see passed the most. I zap their Young Pyromancer, they zap my Soldier of the Pantheon, I play Phyrexian Revoker to shut down their Jace, Vryn's Prodigy. This site is Draftsim.com. Celestial Colonnade and Creeping Tar Pit in particular are great threats for control decks that can easily run away with the game if you hold up protection for your opponents removal. Bad choice. Match 2, Game 1: On the draw, we Inquisition of Kozilek revealing Rishkar, Peema Renegade, Kitchen Finks, (Hazoret, the Fervent), Thragtusk, Master of the Wild Hunt and Mountain with currently only a Mountain in play. I take no joy in reporting this, especially considering that I was able to post a 3-0 with the archetype the only time it felt open during the last run of the Vintage Cube. My pick order is based on understanding which cards are the very best and committing as hard as possible to playing these cards starting from Pack 1, Pick 1. Pack 1, Pick 1, you see that Goblin Guide, and you say, "I'm in. You don't need any of them except maybe Garruk Wildspeaker and Acidic Slime. .thumb img { The complete Power 9 are included in the Cube, but theres an extra card many consider to be the 10th member: Sol Ring. Previously known as the Holiday Cube because it was only available in December, its more recently been made available a second time in June or July. In case you havent heard, the Vintage Cube is back on Magic Online (MTGO) for the month of July. Howdy, gamers! Check out every card revealed so far from Lorcana's The First Chapter. T-shirts, posters, stickers, home decor, and more, designed and sold by independent artists around the world. The important notes here are the high volume of one- and two-drops with a sprinkling of threes and fours. Admittedly, Teferi, Time Raveler and Monastery Mentor are very noteworthy cards, though it would not be difficult to drum up a reasonable sampling of cards in any other color or even just a couple of artifacts that would have yielded a comparable deck. And yet as a deck it is much more powerful than the sum of its parts. I may be slightly ahead on board, but I'm way behind on cards. Here are some of the big ones you should look out for: Planeswalkers have been a part of Magics history more than they havent lately, and there certainly have been some powerful ones printed into existence. You may have already heard, but in case you havent, Im here to let you know that Vintage Cube is returning to Magic Online (MTGO) for three weeks starting today! max-width: 100%; Aggro decks are fun, especially mono-red, but honestly, your cards are so much weaker than your opponents. If no one is in Mono Red, its not uncommon at all to see cards like Goblin Guide, Sulfuric Vortex or Hellrider with 3 cards left in a pack. I could see an argument for valuing Time Walk more highly than Mana Crypt, though you wont encounter a lot of packs that cause you to pick between my top six cards and another Tier 0 option. Its always a lot of fun whether youre watching or drafting yourself, and I cant recommend it enough! We equip our sword and swing back. Some of the best and most powerful mana rocks are also included. The cards you want to look out for are essentially any high-tier blue or red cards. Urza's Saga, Urza, Lord High Artificer, and other expensive artifact threats like Wurmcoil Engine or Myr Battlesphere are your finishers here. These decks love putting in cheap yet effective threats and then holding up a hand full of interaction to ensure that your opponents never even get off of the ground, let alone clear the board. Balance is simultaneously not good enough to consistently perform in Vintage Cube while being too good for any other environment. We'll take a punt. .thumb { If your opponent is playing a lot of fast mana and you answer all of their payoffs, then you generate a technical sort of card advantage when all of that mana has nothing to cast. So my Grixis strategy is to take the fixing, take the tutors, take the irreplaceable power cards and win conditions, like Tinker, Sneak Attack and Emrakul, the Aeons Torn, and then just trust that by the end of the draft your win conditions will come together. Some players have advocated Oko as their overall Pack 1, Pick 1, which I believe to be a defensible position. Sometimes to skew your mana base away from green to accommodate these powerful off-color cards ends up compromising your main strategy to the extent that it isn't worth it. To top things off you can get a very consistent deck if you manage to pick up some of the tutors in black like Imperial Seal, Demonic Tutor, or Vampiric Tutor. Here are the major players that you may see in your packs: One of the most common mistakes I see newer Vintage Cube drafters fall victim to is attempting to pick the most powerful cards they see and put together a sort of 3- to 5-color good stuff list. I could see why they might think this would work in theory. They let you take advantage of all your mana and board full of artifacts and turn that into actual threats, which is just great. Do what feels fun to you. Cheap and efficient cards that are interactive and/or have clearly defined roles/archetypes are where you want to be. height:252px; And for your amusement, here is my misadventures in playing White / Black Disruptive Aggro: Match 1, Game 1: I drop a Turn 1 Soldier of the Pantheon. The way you get into a green ramp deck is to take early one of the busted green cards or some of the best of the cards that are replaceable but are the best at what they do. The best cards in the Cube will be highly contested and you cant do anything about the presence of some cards that youll never want to play, but if Huntmaster of the Fells makes your deck, try your best to make it because you were shy on playables and not because you tricked yourself into believing it could hang. Like mono red, you want to load up on one drops. Blue is the best color in Cube, hands down, and the average Cube Draft can support five blue drafters without much trouble. Fallen Shinobi probably sticks out here, but I really never see that card hit without ending the game. Red does serve an important role in a couple of non-aggressive archetypes though. Creatures back. In the white beatdown deck Ill take something that deals damage over Armageddon every day, and I personally beat Balance more than I lose to it. Lightning Bolt is great, but honestly its not much different than Searing Spear or Char. Beyond that, cards like Sulfuric Vortex, Mother of Runes, Entomb, Mana Leak, or anything that provides some identity to your deck are fine places to start. The removal of Legions Landing is a blow to those aggressive decks, both in reducing the total number of one-mana threats and it being in the upper half of those on power level. This is an incredibly low cost way to please a lot of players, and kudos to Carmen for doing so. Ive been a long-time fan of the Cube and I make sure to save up my Play Points for when it eventually comes around. The biggest pitfall in blue is the card Show and Tell. Id be remiss if I didnt mention Balance and Armageddon, as I know a lot of folks are really big on these cards. I could also see Mind Twist, Tolarian Academy, Timetwister, Library of Alexandria, and Strip Mine entering the conversation here as cards that are plainly absurdly above rate and are all excellent at getting more mana worth of effects than your opponent. Bribery and Treachery will similarly often result in well worth the value of tapping five lands. Red decks will miss Mizzium Mortars when facing down Courser of Kruphix specifically, but not much otherwise. We trade resources. Sungold Sentinel is also totally playable, but is on the replacement-level side of two-mana creatures for aggressive decks, whereas Cathar Commando is just solid for any white deck and Intrepid Adversary is in contention for the best two-drop for white aggressive decks. Here's the downside to Grixis: in general, you should expect that when you draft the powerful blue, black and red cards that your fellow drafters will also know this is the optimal strategy. And the actual cards in your deck are so narrowly aggressive that they don't really slot well into anyone else's strategy.

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vintage cube archetypes 2021